a a aX a aX a aX a aX a aX a aX a aX a aX a aX a aX a aX a aX
a aX a7 aX a7 aX a7 aX a7 aX a7 bd a7 aX a7 aX a7 aX a7 aX a7 aX a7 aX a7
a4 aY aa aW aa 99 e0 aW aa aW aa a6 aa aW aa aW aa aW aa aW aa aW aa aW aU
a4 b aa ay e2 e6 eY e0 aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aU
a4 aV aa ax e6 e6 eY eY aa aa aa aa aa aa aa aa aa aa aa eS aa aa aa aa aU
a4 aV at ar e6 e5 e3 eY aa aa aa aa aa aa aa aa aa aa eT eQ eR aa aa aa aU
a4 b ap as e5 eK fe e3 aa aa aa aa aa aa aa aa aa eT eX eQ eP eR aa aa aU
a4 b aq ao eN fb eH eL aa aa eS aa aa aa aa aa eT eX eX eQ eP eP eR aa aU
a4 aV aa aa aa aa aa aa aa eT eQ eR aa aa aa aa eX eX eX eV eP eP eP aa aU
a4 aV aa aa aa aa aa aa eT eX eQ eP eR aa aa aa eX eX eW eC eU eP eP aa aU
a4 aV aa aa aa aa aa aa eX eX eV eP eP aa aa aa eX eW fh eC ff eU eP aa aU
a4 aV aa aa aa aa aa aa eX eW eC eU eP aa aa aa eW eC eC eC eC eC eU aa aU
a4 b aa aa aa aa aa aa eW eC eC eC eU aa aa aa eF f ez eE gz e7 eD aa aU
a4 aV aa aa aa aa aa aa eF fi hz e9 eD aa aa aa aa aa aa aa aa aa aa aa aU
a4 aV aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aU
a4 a1 bb bb aT aT bb aT aT aT bb aT aT aT bb aT aT aT bb aT bb aT aT aT a2
a4 aX a aX a aX ba aX a aX a aX a aX a aX ba aX a aX a aX a aX ba

:def
:aa
pix grass.png
walk 1
:ab
pix mine.png
walk 1
:ac
pix rock.png
walk 0
:ad
pix rock_e.png
walk 0
:ae
pix rock_n.png
walk 1
:af
pix rock_ne.png
walk 0
:ag
pix rock_nw.png
walk 1
:ah
pix rock_s.png
walk 0
:ai
pix rock_se.png
walk 0
:aj
pix rock_sw.png
walk 0
:ak
pix rock_w.png
walk 0
:al
pix rock_w2.png
walk 0
:am
pix house.png
walk 0
:an
pix flowers.png
walk 1
:ao
pix garden.png
walk 1
Action
info "Get out of my garden!" shouts someone from inside the shop.
:ap
pix blue_flowers.png
walk 1
:aq
pix red_flowers.png
walk 1
:ar
pix small_flowers.png
walk 1
:as
pix mixed_flowers.png
walk 1
:at
pix tree.png
walk 0
:au
pix tree2.png
walk 0
:av
pix treetop.png
walk 0
:aw
pix treetrunk.png
walk 0
:ax
pix treetrunk2.png
walk 0
:ay
pix treetop2.png
walk 0
:az
pix town.png
walk 1
:aA
pix double_tree.png
walk 0
:aB
pix small_tree_right.png
walk 1
:aC
pix tree_right.png
walk 1
:aD
pix tree_center.png
walk 0
:aE
pix tree_left.png
walk 1
:aF
pix small_tree_bottom.png
walk 1
:aG
pix tree_left2.png
walk 1
:aH
pix tree_right2.png
walk 1
:aI
pix double_tree2.png
walk 0
:aJ
pix tree_center2.png
walk 0
:aK
pix small_shrub.png
walk 0
:aL
pix large_shrub.png
walk 0
:aM
pix mine_w.png
walk 1
:aN
pix small_blue_flowers.png
walk 1
:aO
pix double_tree3.png
walk 0
:aP
pix double_tree4.png
walk 0
:aQ
pix small_tree_right2.png
walk 1
:aR
pix small_tree_bottom2.png
walk 1
:aS
pix stones.png
walk 1
:aT
pix hills/hills_n.png
walk 0
:aU
pix hills/hills_w.png
walk 0
:aV
pix hills/hills_e.png
walk 0
:aW
pix hills/hills_s.png
walk 1
:aX
pix hills/hills_center.png
walk 0
:a
pix hills/hills_n4.png
walk 0
:aY
pix hills/hills_e2.png
walk 0
:aZ
pix hills/hills_n3.png
walk 0
:a0
pix hills/hills_w2.png
walk 0
:a1
pix hills/hills_n2_w.png
walk 0
:a2
pix hills/hills_n2_e.png
walk 0
:a3
pix hills/hills_n3_e.png
walk 0
:a4
pix hills/hills_n_center.png
walk 0
:a5
pix hills/hills_n3_w.png
walk 0
:a6
pix hills/mine_s.png
walk 1
:a7
pix hills/hills_s2.png
walk 0
:a8
pix hills/hills_e_w.png
walk 0
:a9
pix hills/hills_n_s.png
walk 0
:b
pix hills/hills_e_double.png
walk 0
:ba
pix hills/hills_n4_double.png
walk 0
:bb
pix hills/hills_n_double.png
walk 0
:bc
pix hills/hills_n2_e_double.png
walk 0
:bd
pix hills/mine_n.png
walk 1
Action
if var been_to_first_level=1 | pass | info You are attacked by a \
spider. This shouldn't be too hard.
if var been_to_first_level=1 | pass | attack spider
move level1.txt 22 8
hero hero_s
set been_to_first_level 1
:be
pix underground/dirt.png
walk 1
:bf
pix underground/rock.png
walk 0
:bg
pix underground/rock_e.png
walk 0
:bh
pix underground/rock_exit.png
walk 1
:bi
pix underground/rock_n.png
walk 0
:bj
pix underground/rock_ne.png
walk 0
:bk
pix underground/rock_nw.png
walk 0
:bl
pix underground/rock_s.png
walk 0
:bm
pix underground/rock_se.png
walk 0
:bn
pix underground/rock_sw.png
walk 0
:bo
pix underground/rock_w.png
walk 0
:bp
pix underground/void.png
walk 0
:bq
pix underground/void_e.png
walk 0
:br
pix underground/void_n.png
walk 0
:bs
pix underground/void_n_left.png
walk 0
:bt
pix underground/void_n_right.png
walk 0
:bu
pix underground/void_ne.png
walk 0
:bv
pix underground/void_nw.png
walk 0
:bw
pix underground/void_s.png
walk 0
:bx
pix underground/void_se.png
walk 0
:by
pix underground/void_sw.png
walk 0
:bz
pix underground/void_w.png
walk 0
:bA
pix water/bridge.png
walk 1
:bB
pix water/bridge_e.png
walk 1
:bC
pix water/bridge_n.png
walk 1
:bD
pix water/bridge_ns.png
walk 1
:bE
pix water/bridge_s.png
walk 1
:bF
pix water/bridge_w.png
walk 1
:bG
pix water/land_ne.png
walk 0
:bH
pix water/land_nw.png
walk 0
:bI
pix water/land_se.png
walk 0
:bJ
pix water/land_sw.png
walk 0
:bK
pix water/water.png
walk 0
:bL
pix water/water_e.png
walk 0
:bM
pix water/water_e2.png
walk 0
:bN
pix water/water_n.png
walk 0
:bO
pix water/water_n2.png
walk 0
:bP
pix water/water_ne.png
walk 0
:bQ
pix water/water_nw.png
walk 1
:bR
pix water/water_s.png
walk 1
:bS
pix water/water_s2.png
walk 1
:bT
pix water/water_se.png
walk 1
:bU
pix water/water_se2.png
walk 1
:bV
pix water/water_sw.png
walk 1
:bW
pix water/water_w.png
walk 1
:bX
pix water/water_wl.png
walk 1
:bY
pix water/water_wu.png
walk 0
:bZ
pix water/land_s.png
walk 1
:b0
pix water/land_n.png
walk 0
:b1
pix water/land_e.png
walk 0
:b2
pix water/land_w.png
walk 0
:b3
pix water/diag_1.png
walk 0
:b4
pix water/diag_2.png
walk 1
:b5
pix water/diag_3.png
walk 0
:b6
pix water/diag_4.png
walk 1
:b7
pix water/island.png
walk 0
:b8
pix water/bridge_cross.png
walk 1
:b9
pix water/grass.png
walk 1
:c
pix items/dirt_key.png
walk 1
Action
if var pickedup_dirt_key.png=1|pass|find "key" AMOUNT
if got "key" | set pickedup_dirt_key.png 1|pass
if var pickedup_dirt_key.png=1|pix items/dirt.png|pass
:ca
pix items/grass_gold.png
walk 1
Action
if var pickedup_grass_gold.png=1|pass|find "gold" AMOUNT
if got "gold" | set pickedup_grass_gold.png 1|pass
if var pickedup_grass_gold.png=1|pix items/grass.png|pass
:cb
pix items/grass_key.png
walk 1
Action
if var pickedup_grass_key.png=1|pass|find "key" AMOUNT
if got "key" | set pickedup_grass_key.png 1|pass
if var pickedup_grass_key.png=1|pix items/grass.png|pass
:cc
pix items/grass_super_healing_potion.png
walk 1
Action
if var pickedup_grass_super_healing_potion.png=1|pass|find "super healing potion" AMOUNT
if got "super healing potion" | set pickedup_grass_super_healing_potion.png 1|pass
if var pickedup_grass_super_healing_potion.png=1|pix items/grass.png|pass
:cd
pix items/grass_healing_potion.png
walk 1
Action
if var pickedup_grass_healing_potion.png=1|pass|find "healing potion" AMOUNT
if got "healing potion" | set pickedup_grass_healing_potion.png 1|pass
if var pickedup_grass_healing_potion.png=1|pix items/grass.png|pass
:ce
pix items/grass_light_healing_potion.png
walk 1
Action
if var pickedup_grass_light_healing_potion.png=1|pass|find "light healing potion" AMOUNT
if got "light healing potion" | set pickedup_grass_light_healing_potion.png 1|pass
if var pickedup_grass_light_healing_potion.png=1|pix items/grass.png|pass
:cf
pix items/dirt_super_healing_potion.png
walk 1
Action
if var pickedup_dirt_super_healing_potion.png=1|pass|find "super healing potion" AMOUNT
if got "super healing potion" | set pickedup_dirt_super_healing_potion.png 1|pass
if var pickedup_dirt_super_healing_potion.png=1|pix items/dirt.png|pass
:cg
pix items/dirt_light_healing_potion.png
walk 1
Action
if var pickedup_dirt_light_healing_potion.png=1|pass|find "light healing potion" AMOUNT
if got "light healing potion" | set pickedup_dirt_light_healing_potion.png 1|pass
if var pickedup_dirt_light_healing_potion.png=1|pix items/dirt.png|pass
:ch
pix items/dirt_healing_potion.png
walk 1
Action
if var pickedup_dirt_healing_potion.png=1|pass|find "healing potion" AMOUNT
if got "healing potion" | set pickedup_dirt_healing_potion.png 1|pass
if var pickedup_dirt_healing_potion.png=1|pix items/dirt.png|pass
:ci
pix items/dirt_gold.png
walk 1
Action
if var pickedup_dirt_gold.png=1|pass|find "gold" AMOUNT
if got "gold" | set pickedup_dirt_gold.png 1|pass
if var pickedup_dirt_gold.png=1|pix items/dirt.png|pass
:cj
pix items/woodfloor_super_healing_potion.png
walk 1
Action
if var pickedup_woodfloor_super_healing_potion.png=1|pass|find "super healing potion" AMOUNT
if got "super healing potion" | set pickedup_woodfloor_super_healing_potion.png 1|pass
if var pickedup_woodfloor_super_healing_potion.png=1|pix items/woodfloor.png|pass
:ck
pix items/flagstone_super_healing_potion.png
walk 1
Action
if var pickedup_flagstone_super_healing_potion.png=1|pass|find "super healing potion" AMOUNT
if got "super healing potion" | set pickedup_flagstone_super_healing_potion.png 1|pass
if var pickedup_flagstone_super_healing_potion.png=1|pix items/flagstone.png|pass
:cl
pix items/woodfloor_light_healing_potion.png
walk 1
Action
if var pickedup_woodfloor_light_healing_potion.png=1|pass|find "light healing potion" AMOUNT
if got "light healing potion" | set pickedup_woodfloor_light_healing_potion.png 1|pass
if var pickedup_woodfloor_light_healing_potion.png=1|pix items/woodfloor.png|pass
:cm
pix items/flagstone_light_healing_potion.png
walk 1
Action
if var pickedup_flagstone_light_healing_potion.png=1|pass|find "light healing potion" AMOUNT
if got "light healing potion" | set pickedup_flagstone_light_healing_potion.png 1|pass
if var pickedup_flagstone_light_healing_potion.png=1|pix items/flagstone.png|pass
:cn
pix items/flagstone_key.png
walk 1
Action
if var pickedup_flagstone_key.png=1|pass|find "key" AMOUNT
if got "key" | set pickedup_flagstone_key.png 1|pass
if var pickedup_flagstone_key.png=1|pix items/flagstone.png|pass
:co
pix items/woodfloor_key.png
walk 1
Action
if var pickedup_woodfloor_key.png=1|pass|find "key" AMOUNT
if got "key" | set pickedup_woodfloor_key.png 1|pass
if var pickedup_woodfloor_key.png=1|pix items/woodfloor.png|pass
:cp
pix items/woodfloor_healing_potion.png
walk 1
Action
if var pickedup_woodfloor_healing_potion.png=1|pass|find "healing potion" AMOUNT
if got "healing potion" | set pickedup_woodfloor_healing_potion.png 1|pass
if var pickedup_woodfloor_healing_potion.png=1|pix items/woodfloor.png|pass
:cq
pix items/flagstone_healing_potion.png
walk 1
Action
if var pickedup_flagstone_healing_potion.png=1|pass|find "healing potion" AMOUNT
if got "healing potion" | set pickedup_flagstone_healing_potion.png 1|pass
if var pickedup_flagstone_healing_potion.png=1|pix items/flagstone.png|pass
:cr
pix items/woodfloor_gold.png
walk 1
Action
if var pickedup_woodfloor_gold.png=1|pass|find "gold" AMOUNT
if got "gold" | set pickedup_woodfloor_gold.png 1|pass
if var pickedup_woodfloor_gold.png=1|pix items/woodfloor.png|pass
:cs
pix items/flagstone_gold.png
walk 1
Action
if var pickedup_flagstone_gold.png=1|pass|find "gold" AMOUNT
if got "gold" | set pickedup_flagstone_gold.png 1|pass
if var pickedup_flagstone_gold.png=1|pix items/flagstone.png|pass
:ct
pix items/flagstone.png
walk 1
Action
if var pickedup_flagstone.png=1|pass|find "flagstone" AMOUNT
if got "flagstone" | set pickedup_flagstone.png 1|pass
if var pickedup_flagstone.png=1|pix items/flagstone.png.png|pass
:cu
pix items/woodfloor.png
walk 1
Action
if var pickedup_woodfloor.png=1|pass|find "woodfloor" AMOUNT
if got "woodfloor" | set pickedup_woodfloor.png 1|pass
if var pickedup_woodfloor.png=1|pix items/woodfloor.png.png|pass
:cv
pix items/grass.png
walk 1
Action
if var pickedup_grass.png=1|pass|find "grass" AMOUNT
if got "grass" | set pickedup_grass.png 1|pass
if var pickedup_grass.png=1|pix items/grass.png.png|pass
:cw
pix items/dirt.png
walk 1
Action
if var pickedup_dirt.png=1|pass|find "dirt" AMOUNT
if got "dirt" | set pickedup_dirt.png 1|pass
if var pickedup_dirt.png=1|pix items/dirt.png.png|pass
:cx
pix road/road_ns.png
walk 1
:cy
pix road/end_wood_door.png
walk 1
:cz
pix road/end_door.png
walk 1
:cA
pix road/road_ew.png
walk 1
:cB
pix road/road_cross.png
walk 1
:cC
pix road/reverse_t.png
walk 1
:cD
pix road/road_t.png
walk 1
:cE
pix road/road_sw.png
walk 1
:cF
pix road/road_se.png
walk 1
:cG
pix road/road_ne.png
walk 1
:cH
pix road/road_nw.png
walk 1
:cI
pix road/left_t.png
walk 1
:cJ
pix road/right_t.png
walk 1
:cK
pix road/end_mine.png
walk 1
:cL
pix road/end_mine_w.png
walk 1
:cM
pix road/end_bridge_w.png
walk 1
:cN
pix road/end_bridge_e.png
walk 1
:cO
pix road/end_bridge_s.png
walk 1
:cP
pix road/end_bridge_n.png
walk 1
:cQ
pix road/end_town.png
walk 1
:cR
pix road/end_wall_floor.png
walk 1
:cS
pix road/through_wall.png
walk 1
:cT
pix road/through_wall_top.png
walk 1
:cU
pix people/hero_e.png
walk 0
:cV
pix people/hero_n.png
walk 0
:cW
pix people/hero_s.png
walk 0
:cX
pix people/hero_w.png
walk 0
:cY
pix people/woman_s.png
walk 0
:cZ
pix wood_interior/wall_woodfloor_doorway.png
walk 1
:c0
pix wood_interior/wall_woodfloor_e.png
walk 1
:c1
pix wood_interior/wall_woodfloor_ne.png
walk 0
:c2
pix wood_interior/wall_woodfloor_nw.png
walk 0
:c3
pix wood_interior/wall_woodfloor.png
walk 1
:c4
pix wood_interior/wall_woodfloor_se.png
walk 1
:c5
pix wood_interior/wall_woodfloor_sw.png
walk 1
:c6
pix wood_interior/wall_woodfloor_w.png
walk 1
:c7
pix wood_interior/woodfloor.png
walk 1
:c8
pix wood_interior/wood_to_grass_door.png
walk 1
:c9
pix wood_interior/wood_to_grass_doorway.png
walk 1
:d
pix wood_interior/wood_to_grass_window.png
walk 0
:da
pix wood_interior/wood_wall_floor.png
walk 0
:db
pix wood_interior/wood_wall_grass_doorway.png
walk 1
:dc
pix wood_interior/wood_wall_grass_e.png
walk 1
:dd
pix wood_interior/wood_wall_grass_ne.png
walk 0
:de
pix wood_interior/wood_wall_grass_nw.png
walk 0
:df
pix wood_interior/wood_wall_grass_se.png
walk 1
:dg
pix wood_interior/wood_wall_grass_s.png
walk 1
:dh
pix wood_interior/wood_wall_grass_sw.png
walk 1
:di
pix wood_interior/wood_wall_grass_w.png
walk 1
:dj
pix wood_interior/wood_wall_top_grass_e.png
walk 1
:dk
pix wood_interior/wood_wall_top_grass.png
walk 1
:dl
pix wood_interior/wood_wall_top_grass_w.png
walk 1
:dm
pix wood_interior/shelf.png
walk 0
:dn
pix wood_interior/drawers.png
walk 0
:do
pix wood_interior/rug.png
walk 1
:dp
pix wood_interior/treasure_chest.png
walk 0
:dq
pix wood_interior/woodfloor_border_e.png
walk 1
:dr
pix wood_interior/painting.png
walk 0
:ds
pix wood_interior/woodfloor_border_ew.png
walk 1
:dt
pix wood_interior/woodfloor_border_w.png
walk 1
:du
pix wood_interior/wood_wall_grass_se_convex.png
walk 1
:dv
pix wood_interior/wood_wall_grass_sw_convex.png
walk 1
:dw
pix wood_interior/woodfloor_sw_corner.png
walk 1
:dx
pix wood_interior/woodfloor_se_corner.png
walk 1
:dy
pix wood_interior/wood_wall_grass_ne_concave.png
walk 1
:dz
pix wood_interior/wood_wall_grass_nw_concave.png
walk 1
:dA
pix wood_interior/painting2.png
walk 0
:dB
pix wood_interior/fireplace.png
walk 0
:dC
pix wood_interior/rug2.png
walk 1
:dD
pix wood_interior/bed.png
walk 0
:dE
pix wood_interior/table.png
walk 0
:dF
pix wood_interior/counter_woman.png
walk 0
:dG
pix wood_interior/counter.png
walk 0
:dH
pix wood_interior/counter_right.png
walk 1
:dI
pix wood_interior/counter_left.png
walk 1
:dJ
pix wood_interior/interior_door.png
walk 1
:dK
pix wood_interior/potion_shelf.png
walk 0
:dL
pix stone_interior/flagstone.png
walk 1
:dM
pix stone_interior/flagstone_border_e.png
walk 1
:dN
pix stone_interior/flagstone_border_ew.png
walk 1
:dO
pix stone_interior/flagstone_border_w.png
walk 1
:dP
pix stone_interior/flagstone_to_grass_door.png
walk 1
:dQ
pix stone_interior/flagstone_to_grass_doorway.png
walk 1
:dR
pix stone_interior/wall_e.png
walk 1
:dS
pix stone_interior/wall_flagstone.png
walk 1
:dT
pix stone_interior/wall_flagstone_doorway.png
walk 1
:dU
pix stone_interior/wall_floor.png
walk 0
:dV
pix stone_interior/wall_fountain.png
walk 0
:dW
pix stone_interior/wall_grass_doorway.png
walk 1
:dX
pix stone_interior/wall_grass_e.png
walk 1
:dY
pix stone_interior/wall_grass_ne.png
walk 0
:dZ
pix stone_interior/wall_grass_ne_concave.png
walk 1
:d0
pix stone_interior/wall_grass_nw.png
walk 0
:d1
pix stone_interior/wall_grass_nw_concave.png
walk 1
:d2
pix stone_interior/wall_grass_se.png
walk 1
:d3
pix stone_interior/wall_grass_se_convex.png
walk 1
:d4
pix stone_interior/wall_grass_sw.png
walk 1
:d5
pix stone_interior/wall_grass_sw_convex.png
walk 1
:d6
pix stone_interior/wall_grass_w.png
walk 1
:d7
pix stone_interior/wall_left_steps.png
walk 0
:d8
pix stone_interior/wall_ne.png
walk 0
:d9
pix stone_interior/wall_nw.png
walk 0
:e
pix stone_interior/wall_right_steps.png
walk 0
:ea
pix stone_interior/wall_se.png
walk 1
:eb
pix stone_interior/wall_se_corner.png
walk 1
:ec
pix stone_interior/wall_suit_of_armor.png
walk 0
:ed
pix stone_interior/wall_sw.png
walk 1
:ee
pix stone_interior/wall_sw_corner.png
walk 1
:ef
pix stone_interior/wall_top_grass.png
walk 1
:eg
pix stone_interior/wall_top_grass_e.png
walk 1
:eh
pix stone_interior/wall_top_grass_s.png
walk 1
:ei
pix stone_interior/wall_top_grass_w.png
walk 1
:ej
pix stone_interior/wall_w.png
walk 1
:ek
pix stone_interior/wall_grass_window.png
walk 0
:el
pix stone_interior/flagstone_grass_window.png
walk 0
:em
pix stone_interior/wall_floor_chest.png
walk 0
:en
pix stone_interior/grass_flagstone_window.png
walk 0
:eo
pix stone_interior/fireplace.png
walk 0
:ep
pix stone_interior/drawers.png
walk 0
:eq
pix stone_interior/shelf.png
walk 0
:er
pix stone_interior/broken_wall.png
walk 0
:es
pix stone_interior/wall_right_steps_s.png
walk 0
:et
pix stone_interior/wall_left_steps_s.png
walk 0
:eu
pix stone_interior/painting2.png
walk 0
:ev
pix stone_interior/painting.png
walk 0
:ew
pix stone_interior/rug.png
walk 1
:ex
pix stone_interior/rug2.png
walk 1
:ey
pix stone_interior/bed.png
walk 0
:ez
pix town/wall_door.png
walk 1
Action
move shops.txt 18 12
info You enter a Weapons Store.
hero hero_n
:gz
pix town/wall_door.png
walk 1
action
move shops.txt 20 12
info You enter an Armory.
hero hero_n
:hz
pix town/wall_door.png
walk 1
action
move shops.txt 10 13
info You enter a Training Hall.
hero hero_n
:eA
pix town/wall_e.png
walk 0
:eB
pix town/wall_n.png
walk 0
:eC
pix town/wall.png
walk 0
:eD
pix town/wall_se.png
walk 0
:eE
pix town/wall_s.png
walk 0
:eF
pix town/wall_sw.png
walk 0
:eG
pix town/wall_w.png
walk 0
:eH
pix town/wood_wall_door.png
walk 1
Action
move shops.txt 6 7
info You enter a General Store.
hero hero_n
:eI
pix town/wood_wall_e.png
walk 0
:eJ
pix town/wood_wall_n.png
walk 0
:eK
pix town/wood_wall.png
walk 0
:eL
pix town/wood_wall_se.png
walk 0
:eM
pix town/wood_wall_s.png
walk 0
:eN
pix town/wood_wall_sw.png
walk 0
:eO
pix town/wood_wall_w.png
walk 0
:eP
pix town/roof_e.png
walk 0
:eQ
pix town/roof_mid.png
walk 0
:eR
pix town/roof_ne.png
walk 0
:eS
pix town/roof_nmid.png
walk 0
:eT
pix town/roof_nw.png
walk 0
:eU
pix town/roof_se.png
walk 0
:eV
pix town/roof_smid.png
walk 0
:eW
pix town/roof_sw.png
walk 0
:eX
pix town/roof_w.png
walk 0
:eY
pix town/wood_roof_e.png
walk 0
:eZ
pix town/wood_roof_mid.png
walk 0
:e0
pix town/wood_roof_ne.png
walk 0
:e1
pix town/wood_roof_nmid.png
walk 0
:e2
pix town/wood_roof_nw.png
walk 0
:e3
pix town/wood_roof_se.png
walk 0
:e4
pix town/wood_roof_smid.png
walk 0
:e5
pix town/wood_roof_sw.png
walk 0
:e6
pix town/wood_roof_w.png
walk 0
:e7
pix town/sign_armor.png
walk 0
:e8
pix town/sign_general.png
walk 0
:e9
pix town/sign_training.png
walk 0
:f
pix town/sign_weapon.png
walk 0
:fa
pix town/wood_sign_armor.png
walk 0
:fb
pix town/wood_sign_general.png
walk 0
:fc
pix town/wood_sign_training.png
walk 0
:fd
pix town/wood_sign_weapon.png
walk 0
:fe
pix town/wood_window.png
walk 0
:ff
pix town/window.png
walk 0
:fg
pix town/wood_window_s.png
walk 0
:fh
pix town/empty_window.png
walk 0
:fi
pix town/wall_poster_s.png
walk 0
action
info The poster has some nonsense about a giant dragon.
info Bah! It's just a legend that mothers use to frighten their children into behaving.
:fj
pix town/wall_fountain.png
walk 0
:fk
pix town/wall_suit_of_armor.png
walk 0
:99
pix hills/hills_s.png
onload
addpix town/wood_roof_nw_trans.png
walk 0
